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31stunion

2 hours ago

Senior Shader Technical Artist

Onsite · San Mateo, California, United States San Mateo, California, United States

node art - 31st union

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AI TL;DR

Join a team in San Mateo as a Senior Shader Technical Artist, focusing on shader development and optimization. Collaborate across disciplines to enhance visual quality in game production.

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  1. What would you ship in the first month as Senior Shader Technical Artist at 31stunion?
  2. Which tradeoff in the description would you ask about first?
  3. How do you explain a production incident to this team?
  4. What would you measure in the first two weeks?
  5. Which part of your last project maps to this stack?

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Job description

Join a team in San Mateo as a Senior Shader Technical Artist, focusing on shader development and optimization. Collaborate across disciplines to enhance visual quality in game production.

Details

  • San Mateo, California, onsite
  • $112,700 - $164,860 per year
  • 7+ years of experience in a Technical Art role

The work

  • Craft and optimize shader materials using Unreal Engine’s node-based shader graph and HLSL/GLSL/CG code
  • Collaborate with teams to establish shader standards and enhance real-time rendering
  • Drive development of shaders and shading validation tools
  • Provide technical support to optimize content pipelines and shaders