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studiokraftonboard

22 hours ago

Concepteur.trice de niveaux / Level designer - Senior

Onsite · Montréal Montréal

production

greenhouse

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AI TL;DR

You will design engaging gameplay spaces for a third-person fantasy action game in Montreal. Collaborating with various teams, you'll focus on creating memorable combat experiences using Unreal Engine 5.

AI match

Solid listing · 60/100 against the market band on this page.

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  1. What would you ship in the first month as Concepteur.trice de niveaux / Level designer - Senior at studiokraftonboard?
  2. Which tradeoff in the description would you ask about first?
  3. How do you explain a production incident to this team?
  4. What would you measure in the first two weeks?
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Job description

You will design engaging gameplay spaces for a third-person fantasy action game in Montreal. Collaborating with various teams, you'll focus on creating memorable combat experiences using Unreal Engine 5.

Details

  • Montréal, work from office
  • Salary not specified
  • Solid professional experience in level design required
  • Experience with Unreal Engine 5 and Blueprints preferred

The work

  • Lead the design and development of levels and features
  • Design spaces for large-scale combat
  • Prototype and iterate on gameplay experiences
  • Collaborate with artists and programmers to align gameplay intent